Late to the Party: My First Foray into Dungeons and Dragons


I’ve been a fan of fantasy for as long as I can remember. I love reading it. The worlds created by the author are rich and vibrant, and entirely the products of the author’s imagination. They have created worlds with nothing more than thought, gods in their own right. On top of reading, I’ve always loved fantasy RPGs on the computer. Now those worlds that were once imagined have been engineered by others for my entertainment. It is safe to say that I’ve had my nerd card since elementary school. At least, I thought it was safe. It turns out, I’ve been lying to myself.

I grew up in a military family. A couple years here, a couple years there. Friendships were always easy to make, but they were typically surface friendships: acquaintance-ships. I was missing one of the key ingredient required to enter the most dangerous dungeons. I was missing a group.

Now, in my older years, I have stumbled across just such  a group of misfit adventurers. I expressed my interest in wanting to play Dungeons & Dragons, and although my friends gave me grief about it, they actually seem to be more invested in it than I am.

As a gamer, I am thrilled to have so much control over a game, while at the same time so little (I’m a very unlucky dice roller). But it is as a writer that my interest in D&D intensifies. I have been a big fan of R.A Salvatore for years, and I’ve always loved the idea of writing a story based on a game. D&D, for all intents and purposes, is built for authors. Throughout the game you must craft a story to a constantly changing narrative. What makes it a unique experience is that each particular plot is affected not by the author, but by the unfeeling dice.

I know the basic premise of the game. I have not played the game. Hell, it took my friends and me 4 hours to figure out how to build our characters with a PDF version of the Players Handbook, only to find out that there were very important parts missing. So now we’ve got the actual Player’s Handbook. Soon, we’ll be ready to play. For now, I’m simply brimming over with excitement at the random character I’ve created. I’m excited that my friends have created their own characters. I’ve got the beginnings of a new story with characters that aren’t even all mine. I’m about to play a game I’ve wanted to play for 20 years, a yearning that was heightened by last year’s hit Stranger Things. And best, I’ve got future D&D meetings to look forward to with a very special group of people.

I can’t wait to share the stories we create.


4 thoughts on “Late to the Party: My First Foray into Dungeons and Dragons

  1. I A my looking forward to hearing about your experiences with the game. As someone who started playing before any of the novels were even considered, I’ve had an incredible opportunity to watch the game rapidly evolve from an exercise in statistics into full blown narrative. By the 80s, it was clear that story and plot were more important than any collection or series of numbers.
    As a writer, I have often drawn inspiration from the games I’ve played. They are fertile grounds for the imagination to lay seed.

    Liked by 1 person

  2. I’m so excited for you to get into DnD as a writer! I just got into it last year and there really is nothing like it. At its core, once you get the rules down, it’s really just long form group storytelling with improv mixed in, and it’s probably the coolest game ever made. It definitely helped me learn to think creatively on a dime: like most good stories, just when I think I’ve got it all figured out, someone will throw a dragon at me.

    Best of luck to you in your adventures and your writing! DnD’s a great thing for both.

    Liked by 1 person

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